1000xRESIST is another one in the line of canons that have made me feel like I need a drink and a depressing book about grief to process it immediately after finishing it. it actually has an uplifting ending by a few metrics and it's also extremely funny, but it still puts the audience through the wringer and I respect it for that.
quick summary: it's a narrative game about a far-future sisterhood of clones cloned from a HK Chinese-Canadian teenager called Iris Kwan, but I'd alternatively call it a commentary concerned with the violence of parent-child relationships/abuse/memory/heritage/familial legacies.
alternative alternative summary: this game is filled to the brim with women with mother issues, and clonecest that's both subtextual and not. and multiple matricides, because why not? party emoji.
I'm going to put my cards on the table and say that I'm usually thoroughly lukewarm about the majority of Chinese(-North American) diaspora stories, for reasons I'll sum up at the end so I don't start this on a hypercritical note. this game, though, has an interesting and un-solipsistic premise and while I don't think its treatments of certain topics resonated (understandable! it's a me problem), in that they hewed close to familiar narrative grooves in that genre, it sticks the landing and I was taken with the clone society by the end.
fun fact: this isn't the first show/media/canon I've watched about a sisterhood of clones. Orphan Black was another one, and it was similarly concerned with genetic/personal autonomy, responsibility, and ethics.
I don't have the brainspace to write any meaty commentary, unfortunately so I'm just going to note some linguistic (foot)notes on the Cantonese lines and hilarious moments that stuck out when I watched Welonz's playthrough on Youtube (minor spoilers):
( Read more... )and a few reasons I don't gel (broadly) with the genre of Chinese diaspora stories:
( Read more... )